Reposted from grzesw via klauskinsky
Reposted from grzesw via klauskinsky
what game devs think are tough choices in games: you have to kill this person or spare them
what tough choices in games actually are: this armor will make you more powerful but it’s ugly
For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much—the wheel, New York, wars and so on—whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man—for precisely the same reasons.
Douglas Adams, The Hitchhiker's Guide to the Galaxy